
Although Unreal Gold didn't really hold my interest very well, I found Unreal Tournament to be even better than Quake III.

I ended up getting the Totally Unreal pack, which included Unreal Tournament: Game of the Year Edition, plus Unreal Gold, its expansion pack, and some other extras. Expecting an experience similar to my first love, Quake III, I put Unreal Tournament on my wish list. Upon reading the reviews, I discovered that UT revolved around deathmatch play, like Q3A did. Q3A received great marks from reviewers, but UT's were slightly better. Not long after that, I stumbled upon some reviews for a game called Unreal Tournament, which I had never even heard of before then. To be honest, I didn't really like the "labyrinth" shooters that well, so Q3A was a breath of fresh air for me, and renewed my interest in the shooter genre. Not only were the graphics lovely, but the game itself was very enjoyable.

Instead, Q3A's focus was deathmatch play. It was different from older shooters in that it didn't revolve around huge, complex labyrinth missions. Later, though, when I got a better computer in November 2001, my brother introduced me to a game he had installed on his PC (which used to be a lot better than mine). I didn't play Unreal Tournament when it was first released, because I had a relatively low-tech PC at the time.
